
Character Design
Location Design
Post-production & Grading
Music
Sound Design
AI Video Production
Shantana is a hotel that doesn't exist. We invented it to test one idea: whether a generative pipeline can hold a single coherent place across a run of shots, rather than producing a collection of loosely related images. The film runs a full day and night in sixty seconds. Dawn on empty stone. Late morning across water. The flat heat of afternoon. Then dusk, lanterns, and dark.

Light carries the narrative. There's no voiceover and nothing is explained. The pacing is slow on purpose — long holds, minimal camera movement, cuts that arrive later than you expect.

What's being sold isn't the building. It's the feeling of being somewhere quiet.

Character design and stills were built in RenderPrompt and Midjourney, then set in motion through Kling and Seedance, with sequences assembled in Figma Weave.

The score was written in Suno and the sound design built with ElevenLabs — room tone, water, distant birds, the particular quiet of a building with almost nobody in it. Grading and final assembly in Photoshop and Premiere Pro.

Continuity was the hard part. A day-to-night cycle only holds if the viewer accepts it as one place, so the architecture, palette and character were locked as fixed references and every frame built against them rather than prompted fresh. RenderPrompt held the character and location definitions steady across the run, so each new shot was generated against the same brief rather than started from scratch.
